Search found 376 matches

by Magus
Wed Nov 23, 2022 4:21 pm
Forum: FO2tweaks
Topic: Unlimited Party parameter not working
Replies: 4
Views: 119

Re: Unlimited Party parameter not working

You put fo2tweaks into main game dir, while it's supposed to go into mods subdir.
 
by Magus
Wed Nov 23, 2022 2:24 pm
Forum: FO2tweaks
Topic: Unlimited Party parameter not working
Replies: 4
Views: 119

Re: Unlimited Party parameter not working

Attach a ZAX debug report.
by Magus
Tue Nov 15, 2022 5:32 am
Forum: UPU and RPU
Topic: Installation of Restauration content (with all the awesome NPCs videos and animations) on FOnline...
Replies: 2
Views: 140

Re: Installation of Restauration content (with all the awesome NPCs videos and animations) on FOnline...

1. I've no idea. I have 0 knowledge about FOnline.
2. Depends on your goal. The usual method is manual editing of thousands of frames. If you're looking for something more effective, then I guess 3d modeling is the way.
by Magus
Sat Nov 12, 2022 9:29 am
Forum: UPU and RPU
Topic: Typo
Replies: 4
Views: 169

Re: Typo

Fixed, thanks.
by Magus
Tue Nov 08, 2022 11:46 pm
Forum: UPU and RPU
Topic: Typo
Replies: 4
Views: 169

Re: Typo

I think it's "traders soon". Fixed.
by Magus
Fri Nov 04, 2022 11:10 pm
Forum: General Fallout discussion
Topic: Fallout2 Party Orders: "npc_use_best_weapon"
Replies: 4
Views: 245

Re: Fallout2 Party Orders: "npc_use_best_weapon"

1. Maybe. 2. I'm not sure if the script follows engine logic in choosing the weapon. Could cause them to re-equip another weapon, too. 3. Loading probably does. Not sure about equipping. So, some testing and research will be needed for this pretty minor thing. I'll probably won't spend time on this,...
by Magus
Fri Nov 04, 2022 7:37 pm
Forum: General Fallout discussion
Topic: Fallout2 Party Orders: "npc_use_best_weapon"
Replies: 4
Views: 245

Re: Fallout2 Party Orders: "npc_use_best_weapon"

Sorry, missed your message.
Why do you need this, though? NPCs will pull their weapons automatically when combat starts, anyway.
by Magus
Sun Sep 25, 2022 7:03 am
Forum: VScode workshop
Topic: compile.exe for Fallout scripting
Replies: 7
Views: 1129

Re: compile.exe for Fallout scripting

That sounds like an interesting project to look into.  Would you have any resources I could read up on to see how to integrate stuff like this into vscode? https://code.visualstudio.com/api/language-extensions/language-server-extension-guide   My bigger problem right now is that when I go to add a ...
by Magus
Tue Sep 20, 2022 6:49 am
Forum: UPU and RPU
Topic: RPU v26 Maps Updated
Replies: 19
Views: 3148

Re: RPU v26 Maps Updated

I don't know; for now I'm just dumping into that branch whatever Pixote posts; all this will need to be reviewed.
by Magus
Sun Sep 18, 2022 11:52 am
Forum: VScode workshop
Topic: compile.exe for Fallout scripting
Replies: 7
Views: 1129

Re: compile.exe for Fallout scripting

There are a couple of questions I have about the modderspack now: Modderspack is from sfall team. MLS only uses some resources from it. How do you handle .msg files? Can they be integrated with their scripts similar to the sfall script editor? MSG files have syntax highlighting, that's all. They ca...