Search found 494 matches

by Magus
Tue Jan 28, 2025 3:13 am
Forum: Hive
Topic: Fallout 2 Restoration Project
Replies: 11
Views: 24420

Re: Fallout 2 Restoration Project

Genzek wrote: Mon Jan 27, 2025 10:52 pm Great. One question, in the latest version of RPU, were there changes in the Spanish translation? Because the last time I played was version 30

Likely some, probably not much. You can see the history here.
Or in the repo.
by Magus
Sun Jan 26, 2025 5:43 pm
Forum: MLS
Topic: TBAF guide
Replies: 1
Views: 360

Re: TBAF guide

This topic is locked to avoid making it a dump for every tbaf question. If you have a question, just start a new topic.
The guide will be updated on demand.

To get started with TBAF, see the example repository.
To see a real world application, check out WMA repo.
by Magus
Sun Jan 26, 2025 5:40 pm
Forum: MLS
Topic: TBAF guide
Replies: 1
Views: 360

TBAF guide

MLS 2.2.0 supports a new file extension: .tbaf. TBAF stands for Typed BAF. Essentialy, it's a Typescript file, which, upon running "Compile" command, will be converted to BAF.

The goal of TBAF is to provide saner IE scripting experience. To that end, TBAF supports a limited selection of TS language ...
by Magus
Sun Jan 26, 2025 1:57 pm
Forum: Hive
Topic: Fallout 2 Restoration Project
Replies: 11
Views: 24420

Re: Fallout 2 Restoration Project

You don't need to ask permission. Just go ahead: https://hive.bgforge.net/projects/fallout/rp/es/.
Good luck.
by Magus
Sun Jan 05, 2025 5:10 am
Forum: UPU and RPU
Topic: Fallout 2: Modding Guide
Replies: 18
Views: 45298

Re: Fallout 2: Modding Guide

It's probably something to do with drivers or driver settings.
Maybe also try different DirectX/DirectDraw settings in ddraw.ini.
 
by Magus
Sat Jan 04, 2025 11:14 am
Forum: MLS
Topic: IElib installation questions
Replies: 13
Views: 3462

Re: IElib installation questions

OK, do you want to share the solution to your problem?
Also, the docs are all open source, so if you have an idea how to make them more clear and/or easier to understand, feel free to make pull requests.
by Magus
Fri Jan 03, 2025 11:36 am
Forum: MLS
Topic: IElib installation questions
Replies: 13
Views: 3462

Re: IElib installation questions

You are getting an error, because library code is not included in your tag archives https://github.com/mentaltyranny/Eldritch-Magic-Reborn/releases/tag/v0.1.2-alpha. Download and check, it's not there.

Mod packager is a Github Action that can create IE mod packages in zip and iemod formats.
You can ...
by Magus
Fri Jan 03, 2025 8:07 am
Forum: MLS
Topic: IElib installation questions
Replies: 13
Views: 3462

Re: IElib installation questions

You're making tags. They won't contain submodule code, that's normal. Same here https://github.com/BGforgeNet/bg2-wildmage/releases/tag/v2.3, if you download Source code zip, you'll see that ielib is not included.

Release assets, however: .zip and .iemod, do contain it.
I use AL|EN's mod packager ...
by Magus
Fri Jan 03, 2025 5:41 am
Forum: MLS
Topic: IElib installation questions
Replies: 13
Views: 3462

Re: IElib installation questions

I guess you figured that out too, yes? https://github.com/mentaltyranny/Eldrit ... dd96e2df87
by Magus
Thu Jan 02, 2025 9:52 am
Forum: MLS
Topic: IElib installation questions
Replies: 13
Views: 3462

Re: BGForge Extension Coding Issues

In console (terminal). If you don't use console, then probably you have some GUI app? Github Desktop or something? It should probably have a way to add submodules too.

Yes, "mymod" is just a placeholder for your mod's directory name. In your case, that would be "emreborn"

You can use https ...