Search found 490 matches

by Magus
Sun Jan 05, 2025 5:10 am
Forum: UPU and RPU
Topic: Fallout 2: Modding Guide
Replies: 18
Views: 41433

Re: Fallout 2: Modding Guide

It's probably something to do with drivers or driver settings.
Maybe also try different DirectX/DirectDraw settings in ddraw.ini.
 
by Magus
Sat Jan 04, 2025 11:14 am
Forum: MLS
Topic: IElib installation questions
Replies: 13
Views: 1371

Re: IElib installation questions

OK, do you want to share the solution to your problem?
Also, the docs are all open source, so if you have an idea how to make them more clear and/or easier to understand, feel free to make pull requests.
by Magus
Fri Jan 03, 2025 11:36 am
Forum: MLS
Topic: IElib installation questions
Replies: 13
Views: 1371

Re: IElib installation questions

You are getting an error, because library code is not included in your tag archives https://github.com/mentaltyranny/Eldritch-Magic-Reborn/releases/tag/v0.1.2-alpha. Download and check, it's not there. Mod packager is a Github Action that can create IE mod packages in zip and iemod formats. You can ...
by Magus
Fri Jan 03, 2025 8:07 am
Forum: MLS
Topic: IElib installation questions
Replies: 13
Views: 1371

Re: IElib installation questions

You're making tags. They won't contain submodule code, that's normal. Same here https://github.com/BGforgeNet/bg2-wildmage/releases/tag/v2.3, if you download Source code zip, you'll see that ielib is not included. Release assets, however: .zip and .iemod, do contain it. I use AL|EN's mod packager to...
by Magus
Fri Jan 03, 2025 5:41 am
Forum: MLS
Topic: IElib installation questions
Replies: 13
Views: 1371

Re: IElib installation questions

I guess you figured that out too, yes? https://github.com/mentaltyranny/Eldrit ... dd96e2df87
by Magus
Thu Jan 02, 2025 9:52 am
Forum: MLS
Topic: IElib installation questions
Replies: 13
Views: 1371

Re: BGForge Extension Coding Issues

In console (terminal). If you don't use console, then probably you have some GUI app? Github Desktop or something? It should probably have a way to add submodules too. Yes, "mymod" is just a placeholder for your mod's directory name. In your case, that would be "emreborn" You can...
by Magus
Thu Jan 02, 2025 7:20 am
Forum: MLS
Topic: IElib installation questions
Replies: 13
Views: 1371

Re: BGForge Extension Coding Issues

Yes, these symbols are defined in IElib.
Do you use git at all? Where's your code?
 
by Magus
Fri Nov 15, 2024 5:41 am
Forum: UPU and RPU
Topic: Fallout 2: Modding Guide
Replies: 18
Views: 41433

Re: Fallout 2: Modding Guide

@Gore You can install it after RPU.
by Magus
Wed Oct 09, 2024 8:19 am
Forum: FO2tweaks
Topic: Guard brahmin herd for Grisham
Replies: 1
Views: 980

Re: Guard brahmin herd for Grisham

Hmm. Can you enable debug.log, load the save and share the log?
I think it should work.
by Magus
Sat Sep 28, 2024 11:29 am
Forum: Tweaks and Tricks
Topic: I installed tweaks and tricks
Replies: 21
Views: 16317

Re: I installed tweaks and tricks

It's 32k https://github.com/BGforgeNet/bg2-tweaks-and-tricks/blob/master/tnt/components/starting_bags/bottomless.tpa. I think it's the amount of actual items inside that matters, not the amount of slots. Althoug not 100% sure. Anyway, the only way you get thousands of items is if you start putting m...