Search found 358 matches

by Magus
Sun Jun 19, 2022 12:46 pm
Forum: UPU and RPU
Topic: RPU v26 Maps Updated
Replies: 10
Views: 523

Re: RPU v26 Maps Updated

OK, NovaRain fixed the map, and I updated quest script. Build is here https://github.com/BGforgeNet/Fallout2_ ... 2523956725.
When you get to testing, probably better to attach pre-map saves here, so other people can test too.
by Magus
Fri Jun 17, 2022 12:48 pm
Forum: UPU and RPU
Topic: RPU v26 Maps Updated
Replies: 10
Views: 523

Re: RPU v26 Maps Updated

Mapper is killing me. I don't know how to put two objects on the same hex.
by Magus
Sat Jun 04, 2022 11:31 am
Forum: UPU and RPU
Topic: RPU v26 Maps Updated
Replies: 10
Views: 523

Re: RPU v26 Maps Updated

That's strange. The same script is supposed to work the same, regardless of the art.

You didn't mention Abbey before. And why there are changes to protos?

Let's keep stuff compartmentalized - one location at a time.
 
by Magus
Fri Jun 03, 2022 11:42 am
Forum: UPU and RPU
Topic: RPU v26 Maps Updated
Replies: 10
Views: 523

Re: RPU v26 Maps Updated

I can update the scripts if necessary, but have no saves to test.
Why do you list elevator art as a script change?
by Magus
Fri May 27, 2022 5:53 am
Forum: Tweaks and Tricks
Topic: Starting Bags Not Installing in EET games
Replies: 6
Views: 282

Re: Starting Bags Not Installing in EET games

I see the issue, but I'm not sure why it happens on your system. Correct log looks like this: Extended script [BG2600.bcs] with [tnt/components/starting_bags/candle.baf] While yours is Extended script [%Candlekeep%.bcs] with [TNT/components/starting_bags/candle.baf] . %Candlekeep%.bcs doesn't get ev...
by Magus
Tue May 24, 2022 4:27 pm
Forum: Tweaks and Tricks
Topic: Starting Bags Not Installing in EET games
Replies: 6
Views: 282

Re: Starting Bags Not Installing in EET games

could you also attach tnt.debug log?
by Magus
Tue May 24, 2022 11:28 am
Forum: Tweaks and Tricks
Topic: Starting Bags Not Installing in EET games
Replies: 6
Views: 282

Re: Starting Bags Not Installing in EET games

Other mods don't matter, there's no conflict.
Where do you look for him? He's near the clinic. Looks like a monk, only darker robes.
by Magus
Sun May 22, 2022 9:02 pm
Forum: Golem
Topic: Suppression file
Replies: 3
Views: 216

Re: Suppression file

But why copy it for each and every file? Isn't it simpler to do something like this? (might need some care with case, though)
 
by Magus
Sun May 22, 2022 8:40 pm
Forum: Golem
Topic: HappyIE
Replies: 2
Views: 135

Re: HappyIE

Oh, sorry, you mean test suite for the test suite. No, I don't have one. But it should be easy enough to install it on any game and compare weidu.log before and after the change.
by Magus
Sun May 22, 2022 8:34 pm
Forum: Golem
Topic: HappyIE
Replies: 2
Views: 135

Re: HappyIE

It's right there on github.
No doc really, I just whipped up an MVP and it was enough so far.