Search found 384 matches
- Mon Jan 23, 2023 10:09 am
- Forum: VScode workshop
- Topic: Version 2
- Replies: 0
- Views: 107
Version 2
When it was first released, MLS was just a proof on concept, barely enough to be useful. It received some extra features later, but mostly the development was limited to minor bug fixes. Now it's finally getting some meat on its bare bones. It's not super smart yet, but version 2 does introduce some...
- Mon Jan 23, 2023 9:33 am
- Forum: VScode workshop
- Topic: Validate / parse / compile
- Replies: 0
- Views: 40
Validate / parse / compile
validate-settings.png First option will try to compile/parse your file each time you make a change, like many extensions for other languages do. However, parsing in this case is performed by external programs (compile.exe, weidu), so that requires a (temporary) file to be present on disk. It can be...
- Mon Jan 23, 2023 9:24 am
- Forum: VScode workshop
- Topic: Translation hints
- Replies: 0
- Views: 32
Translation hints
Translation hints come in form of hover tooltips weidu-tra-tooltip.png fallout-tra-tooltip.png And inlay hints. fallout-inlay-hints.gif weidu-inlay-hints.gif To allow hints to work, you need to tell MLS where to find the translation. It's done in .bgforge.yml file, which you should place into root o...
- Mon Jan 23, 2023 9:01 am
- Forum: VScode workshop
- Topic: Docstring
- Replies: 0
- Views: 28
Docstring
Docstring is JSdoc -like. It's a block comment, which starts with /** instead of just /*. It is always at least 3 lines long and must directly precede the function it describes. No blank lines inbetween. fallout-docsring.png weidu-docstring.png It supports generic function description, as well as th...
- Mon Jan 23, 2023 8:25 am
- Forum: VScode workshop
- Topic: Callgraph
- Replies: 0
- Views: 44
Callgraph
fallout-callgraph2.gif Callgraph preview is available for Fallout SSL. It's very basic and not guaranteed to be always correct. 1. You will need Live Preview extension installed. 2. Open command window (ctrl-shift-p) and launch "BGforge MLS: callgraph preview" command. fallout-callgraph-command.png
- Tue Dec 20, 2022 11:58 am
- Forum: FO2tweaks
- Topic: My take on AP/JHP dilemma
- Replies: 18
- Views: 19528
Re: My take on AP/JHP dilemma
I'm just curious, what specific issue motivated you to do your own formula? It's hard for me to come up with specific details, as you can see the first version was released back in 2018, so it's 4-5 years since my last playthrough with YAAM. All I can say is, I vaguely remember not liking some numb...
- Tue Dec 20, 2022 8:18 am
- Forum: UPU and RPU
- Topic: RPU v26 Maps Updated
- Replies: 21
- Views: 3889
Re: RPU v26 Maps Updated
I didn't. NovaRain and Lexx perform(ed) playthroughs, so we'll see I guess.
I'm also not too keen on changing original maps, mostly due to increased maintenance burden with differences between UPU/RPU.
I'm also not too keen on changing original maps, mostly due to increased maintenance burden with differences between UPU/RPU.
- Tue Dec 20, 2022 8:15 am
- Forum: FO2tweaks
- Topic: My take on AP/JHP dilemma
- Replies: 18
- Views: 19528
Re: My take on AP/JHP dilemma
Well, the first post was supposed to address that question. To summarize, I guess YAAM/Glovz changed too much and achieved too little. In the end, they are still juggling arbitrary numbers trying to fit them into a semi-broken formula. I did play with YAAM and EcCo. I think the numbers never really ...
- Wed Nov 23, 2022 4:21 pm
- Forum: FO2tweaks
- Topic: Unlimited Party parameter not working
- Replies: 4
- Views: 413
- Wed Nov 23, 2022 2:24 pm
- Forum: FO2tweaks
- Topic: Unlimited Party parameter not working
- Replies: 4
- Views: 413
Re: Unlimited Party parameter not working
Attach a ZAX debug report.