Search found 384 matches

by Magus
Mon Jan 23, 2023 10:09 am
Forum: VScode workshop
Topic: Version 2
Replies: 0
Views: 107

Version 2

When it was first released, MLS was just a proof on concept, barely enough to be useful. It received some extra features later, but mostly the development was limited to minor bug fixes. Now it's finally getting some meat on its bare bones. It's not super smart yet, but version 2 does introduce some...
by Magus
Mon Jan 23, 2023 9:33 am
Forum: VScode workshop
Topic: Validate / parse / compile
Replies: 0
Views: 40

Validate / parse / compile

validate-settings.png First option will try to compile/parse your file each time you make a change, like many extensions for other languages do. However, parsing in this case is performed by external programs (compile.exe, weidu), so that requires a (temporary) file to be present on disk. It can be...
by Magus
Mon Jan 23, 2023 9:24 am
Forum: VScode workshop
Topic: Translation hints
Replies: 0
Views: 32

Translation hints

Translation hints come in form of hover tooltips weidu-tra-tooltip.png fallout-tra-tooltip.png And inlay hints. fallout-inlay-hints.gif weidu-inlay-hints.gif To allow hints to work, you need to tell MLS where to find the translation. It's done in .bgforge.yml file, which you should place into root o...
by Magus
Mon Jan 23, 2023 9:01 am
Forum: VScode workshop
Topic: Docstring
Replies: 0
Views: 28

Docstring

Docstring is JSdoc -like. It's a block comment, which starts with /** instead of just /*. It is always at least 3 lines long and must directly precede the function it describes. No blank lines inbetween. fallout-docsring.png weidu-docstring.png It supports generic function description, as well as th...
by Magus
Mon Jan 23, 2023 8:25 am
Forum: VScode workshop
Topic: Callgraph
Replies: 0
Views: 44

Callgraph

fallout-callgraph2.gif Callgraph preview is available for Fallout SSL. It's very basic and not guaranteed to be always correct. 1. You will need Live Preview extension installed. 2. Open command window (ctrl-shift-p) and launch "BGforge MLS: callgraph preview" command. fallout-callgraph-command.png
by Magus
Tue Dec 20, 2022 11:58 am
Forum: FO2tweaks
Topic: My take on AP/JHP dilemma
Replies: 18
Views: 19528

Re: My take on AP/JHP dilemma

I'm just curious, what specific issue motivated you to do your own formula? It's hard for me to come up with specific details, as you can see the first version was released back in 2018, so it's 4-5 years since my last playthrough with YAAM. All I can say is, I vaguely remember not liking some numb...
by Magus
Tue Dec 20, 2022 8:18 am
Forum: UPU and RPU
Topic: RPU v26 Maps Updated
Replies: 21
Views: 3889

Re: RPU v26 Maps Updated

I didn't. NovaRain and Lexx perform(ed) playthroughs, so we'll see I guess.
I'm also not too keen on changing original maps, mostly due to increased maintenance burden with differences between UPU/RPU.
by Magus
Tue Dec 20, 2022 8:15 am
Forum: FO2tweaks
Topic: My take on AP/JHP dilemma
Replies: 18
Views: 19528

Re: My take on AP/JHP dilemma

Well, the first post was supposed to address that question. To summarize, I guess YAAM/Glovz changed too much and achieved too little. In the end, they are still juggling arbitrary numbers trying to fit them into a semi-broken formula. I did play with YAAM and EcCo. I think the numbers never really ...
by Magus
Wed Nov 23, 2022 4:21 pm
Forum: FO2tweaks
Topic: Unlimited Party parameter not working
Replies: 4
Views: 413

Re: Unlimited Party parameter not working

You put fo2tweaks into main game dir, while it's supposed to go into mods subdir.
 
by Magus
Wed Nov 23, 2022 2:24 pm
Forum: FO2tweaks
Topic: Unlimited Party parameter not working
Replies: 4
Views: 413

Re: Unlimited Party parameter not working

Attach a ZAX debug report.