Search found 369 matches

by Magus
Sun Sep 25, 2022 7:03 am
Forum: VScode workshop
Topic: compile.exe for Fallout scripting
Replies: 7
Views: 433

Re: compile.exe for Fallout scripting

That sounds like an interesting project to look into.  Would you have any resources I could read up on to see how to integrate stuff like this into vscode? https://code.visualstudio.com/api/language-extensions/language-server-extension-guide   My bigger problem right now is that when I go to add a ...
by Magus
Tue Sep 20, 2022 6:49 am
Forum: UPU and RPU
Topic: RPU v26 Maps Updated
Replies: 19
Views: 2241

Re: RPU v26 Maps Updated

I don't know; for now I'm just dumping into that branch whatever Pixote posts; all this will need to be reviewed.
by Magus
Sun Sep 18, 2022 11:52 am
Forum: VScode workshop
Topic: compile.exe for Fallout scripting
Replies: 7
Views: 433

Re: compile.exe for Fallout scripting

There are a couple of questions I have about the modderspack now: Modderspack is from sfall team. MLS only uses some resources from it. How do you handle .msg files? Can they be integrated with their scripts similar to the sfall script editor? MSG files have syntax highlighting, that's all. They ca...
by Magus
Sun Aug 28, 2022 3:34 am
Forum: VScode workshop
Topic: compile.exe for Fallout scripting
Replies: 7
Views: 433

Re: compile.exe for Fallout scripting

Sometimes the error message can be expanded to see additional details.
I'd try to drop into a simple path first, like "D:\compile.exe", and see if that changes anything.
by Magus
Sun Aug 21, 2022 11:10 am
Forum: VScode workshop
Topic: compile.exe for Fallout scripting
Replies: 7
Views: 433

Re: compile.exe for Fallout scripting

It's from sfall modderspack.
You can drop it anywhere and provide full path in settings.
Or just add it to system PATH, that'll work too.
by Magus
Sat Aug 20, 2022 12:09 am
Forum: FO2tweaks
Topic: How to get highlighting to work on critters?
Replies: 12
Views: 6447

Re: How to get highlighting to work on critters?

Great, thanks for sharing your workaround!
by Magus
Sat Aug 20, 2022 12:07 am
Forum: Tweaks and Tricks
Topic: Compatibilities
Replies: 1
Views: 164

Re: Compatibilities

I don't know what's that list. Should be compatible with EET. Installs fine.
And don't know about Tome & Blood. From the looks of it, might work, but I wouldn't count on it.
by Magus
Wed Aug 17, 2022 8:13 am
Forum: General Fallout discussion
Topic: condition h and scripts
Replies: 3
Views: 307

Re: condition h and scripts

You probably have a typo elsewhere.
by Magus
Tue Aug 16, 2022 8:50 am
Forum: General Fallout discussion
Topic: condition h and scripts
Replies: 3
Views: 307

Re: condition h and scripts

What are you trying to do?
by Magus
Mon Aug 15, 2022 9:17 am
Forum: UPU and RPU
Topic: RPU v26 Maps Updated
Replies: 19
Views: 2241

Re: RPU v26 Maps Updated

Welcome, and you can try builds from RPU gihub actions, "map-update" branch.