Search found 193 matches

by Magus
Wed Mar 11, 2020 7:00 pm
Forum: VScode workshop
Topic: IElib
Replies: 0
Views: 919

IElib

IElib is a collection of WeiDU defines, designed to ease mod development by abstracting commonly used magic numbers such as offsets. It's meant to be used with MLS, but it will work stanalone as well. All you need to do is include it, and it'll provide a plethora of symbols to use:  ALWAYS   OUTER_S...
by Magus
Tue Feb 25, 2020 11:53 pm
Forum: FO2tweaks
Topic: FO2 tweaks not taking effect
Replies: 1
Views: 1178

Re: FO2 tweaks not taking effect

Hi. I'll need more info:
  • attach a savegame
  • detail the steps to trigger the bug
  • note versions: FO2tweaks, ddraw.dll, any other mods you have installed. Exact versions, don't just say "latest".
  • also attach debug.log
by Magus
Sat Feb 22, 2020 12:00 pm
Forum: Golem
Topic: Golem's features and particularities
Replies: 0
Views: 1594

Golem's features and particularities

First things first Golem is not perfect. It's software in development. Things are added, removed, changed at times. It likely has bugs, and sometimes, for example you might get a wrong report. You are encouraged to report such issues for investigation. Everything listed below is not set in stone, j...
by Magus
Sat Feb 22, 2020 11:44 am
Forum: Golem
Topic: .bgforge.yml reference
Replies: 0
Views: 1106

.bgforge.yml reference

.bgforge.yml example with values pertaining to Golem: golem:   mod_dir: wildmage  # OPTIONAL.   platforms:         # REQUIRED. List of IE platforms that you want to test your mod on     - tob            # note: this is ToB with G3 BG2 Fixpack, not vanilla     - bgee     - bg2ee     - bgt   happy: tr...
by Magus
Sat Feb 22, 2020 11:32 am
Forum: Golem
Topic: How to set up Golem
Replies: 0
Views: 1138

How to set up Golem

Pre-setup Check out Golem's general description and features . Requirements The only requirement is to have the mod hosted on Github. Setting up Add .bgforge.yml to the root of the repository. Go to repo settings and add a webhook: url: https://golem.bgforge.net/hooks/github/ content type: applicat...
by Magus
Tue Dec 24, 2019 5:29 am
Forum: Other Fallout discussion
Topic: Safe Scumming
Replies: 2
Views: 1123

Re: Safe Scumming

No, it's not.

Fallout 1/2 have been prone to save corruption when saving in combat, though. I think it's been fixed in latest sfall releases, but if you want to be extra safe still, avoid doing that.
by Magus
Tue Dec 24, 2019 5:10 am
Forum: FO2tweaks
Topic: FO2 + RP + EcCo + FO2Tweaks
Replies: 30
Views: 3200

Re: FO2 + RP + EcCo + FO2Tweaks

Does FO2Tweaks translate these changes when they occur, or just apply one set of ammo DT Mod & Dmg Mod, EcCo or no EcCo? The latter. (Well, now, with the script I just posted.) "Translation" of the changes is what got you (AC Mod, DT Mod, Dmg Mod) = 10 mm JHP (0,0,1/1); 10 mm AP (0,4,26/25); .44 Ma...
by Magus
Mon Dec 23, 2019 9:49 am
Forum: FO2tweaks
Topic: FO2 + RP + EcCo + FO2Tweaks
Replies: 30
Views: 3200

Re: FO2 + RP + EcCo + FO2Tweaks

I went another way: hardcoded DR values into script, leaving an option to change them in the ini.
Try the attached script, drop it into data/scripts. That should provide good values even with "damage_mod_ammo_dr" section empty.
by Magus
Sun Dec 22, 2019 11:45 pm
Forum: FO2tweaks
Topic: FO2 + RP + EcCo + FO2Tweaks
Replies: 30
Views: 3200

Re: FO2 + RP + EcCo + FO2Tweaks

If I understand correctly, those who want to turn off your own damage formula in favor of EcCo's should also comment out every line in the section "; Ammo added by mods  ; EcCo"? No, the entire component can be turned off in the main section, by setting damage_mod = 0. The lower section is just fin...
by Magus
Sun Dec 22, 2019 6:28 pm
Forum: FO2tweaks
Topic: FO2 + RP + EcCo + FO2Tweaks
Replies: 30
Views: 3200

Re: FO2 + RP + EcCo + FO2Tweaks

"DR mod" was swapped for "DT mod" by YAAM shipped with EcCo. You can search data/text/english/game/proto.msg for this string and replace it manually. The section with ammo doesn't have all of them, as they are mostly good by default. But with EcCo, they aren't anymore. So I'll probably have to add a...