Search found 222 matches

by Magus
Tue Jul 14, 2020 11:29 pm
Forum: Translation system
Topic: Request: revert translation changes
Replies: 8
Views: 83

Re: Request: revert translation changes

Ah, I missed that. For it to appear in the system there would have to be an english file, yes. It can be removed during the packaging process, so it won't be shown when the game is in English.
by Magus
Tue Jul 14, 2020 9:09 pm
Forum: Translation system
Topic: Request: revert translation changes
Replies: 8
Views: 83

Re: Request: revert translation changes

What's there, where is it used? And why is it redundant for english?
by Magus
Tue Jul 14, 2020 9:07 pm
Forum: Translation system
Topic: Fallout Fixt
Replies: 7
Views: 4103

Re: Fallout Fixt

Cool, I responded, but obviously it's up to developers and translators to decide.
I'm not really looking to advertise. I mean, it's open to people who want to use it and request that, but there is no goal to have more projects/translations in the system.
by Magus
Sun Jul 12, 2020 6:41 pm
Forum: Translation system
Topic: Request: revert translation changes
Replies: 8
Views: 83

Re: Request: revert translation changes

KAGA is a leftover, it's restored in RP, but not needed in UP. COMBATAI is in game dir, I don't know why it's in dialog in your version. That also applies to PIPBOY, QUESTS, SCRNAME. OVRINTRO is a leftover from F1. I'm pretty sure that if you inspect the rest of the files, you'll find that they eith...
by Magus
Sun Jul 12, 2020 4:10 am
Forum: Translation system
Topic: Request: revert translation changes
Replies: 8
Views: 83

Re: Request: revert translation changes

They do contain, or must contain all text. What did you find missing?
by Magus
Fri Jul 10, 2020 4:18 pm
Forum: Translation system
Topic: Upload of po-file fails
Replies: 12
Views: 154

Re: Upload of po-file fails

The problem isn't really with the server. I mean, it isn't high-end, but it's a good machine. I think it's just that we're dealing with very large files here, and Weblate was first designed with smaller projects in mind. However, it could be a bug, too. I increased a number of timeouts (to ~5 minute...
by Magus
Fri Jul 10, 2020 4:31 am
Forum: Other Fallout discussion
Topic: Add translations for high-resolution patch
Replies: 3
Views: 45

Re: Add translations for high-resolution patch

Well, it can wait. And I don't think there's a selection of translations to choose from.
by Magus
Fri Jul 10, 2020 4:30 am
Forum: Translation system
Topic: Upload of po-file fails
Replies: 12
Views: 154

Re: Upload of po-file fails

No news.
by Magus
Thu Jul 09, 2020 3:12 pm
Forum: Unique Artifacts
Topic: Version 7
Replies: 0
Views: 13

Version 7

I'm happy to announce that Unique Artifacts is finally updated to version 7. While not much has changed in the idea or scope, the execution has improved a lot. UA is now more robust and less intrusive, when possible, and is using current best modding practices. V7 does include two new components, th...
by Magus
Thu Jul 09, 2020 9:19 am
Forum: Other Fallout discussion
Topic: Add translations for high-resolution patch
Replies: 3
Views: 45

Re: Add translations for high-resolution patch

I'll need to set up a separate repo for it first. Once it's done, are you up to searching for existing translations (incomplete will do too) and adding them to the repo? I'll provide access on github.