Search found 19 matches
- Tue Dec 24, 2019 8:28 am
- Forum: UPU and RPU
- Topic: Safe Scumming
- Replies: 2
- Views: 16078
Re: Safe Scumming
OK, thanks.
- Tue Dec 24, 2019 8:27 am
- Forum: FO2tweaks
- Topic: FO2 + RP + EcCo + FO2Tweaks
- Replies: 30
- Views: 159744
Re: FO2 + RP + EcCo + FO2Tweaks
Understood. Thanks.
- Tue Dec 24, 2019 4:27 am
- Forum: UPU and RPU
- Topic: Safe Scumming
- Replies: 2
- Views: 16078
Safe Scumming
I've heard for Fallout: New Vegas that merely reloading a save over an active game does not reset all values and can lead to strange behaviour and eventual data corruption. Is this also true for Fallout 2? And if so, is it best practice to first exit to the "Intro/New Game... Exit" menu be...
- Tue Dec 24, 2019 4:25 am
- Forum: FO2tweaks
- Topic: FO2 + RP + EcCo + FO2Tweaks
- Replies: 30
- Views: 159744
Re: FO2 + RP + EcCo + FO2Tweaks
With DT -> DR in data/text/english/game/proto.msg , gl_g_damage_mod.int installed into mods/scripts, ddraw.ini setting of DamageFormula=0, and mods/FO2Tweaks setting damage_mod=1 and everything under [damage_mod_ammo_dr] commented out (including "; required changes" and "; Ammo added ...
- Mon Dec 23, 2019 8:28 am
- Forum: FO2tweaks
- Topic: FO2 + RP + EcCo + FO2Tweaks
- Replies: 30
- Views: 159744
Re: FO2 + RP + EcCo + FO2Tweaks
OK. I myself don't mind a few more lines with your default values, especially if they can be ignored by most users, and a single command switches the whole thing on and off. Thanks again.
- Sun Dec 22, 2019 10:44 pm
- Forum: FO2tweaks
- Topic: FO2 + RP + EcCo + FO2Tweaks
- Replies: 30
- Views: 159744
Re: FO2 + RP + EcCo + FO2Tweaks
Okay, I'll do all that and let you know of any other problems or issues. I'm gratified that this exchange is not just solving my problems, but helping to improve your mod for everyone. Enough people seem to use EcCo, and enough plain RP, that it would be wise for FO2Tweaks to work on top of either, ...
- Sun Dec 22, 2019 6:10 pm
- Forum: FO2tweaks
- Topic: FO2 + RP + EcCo + FO2Tweaks
- Replies: 30
- Views: 159744
Re: FO2 + RP + EcCo + FO2Tweaks
Thanks again! I uncommented as you instructed. Values for representative ammo types in Inventory now read: (AC Mod, DT Mod (sic), Dmg Mod) = 10 mm JHP (10,35,27/20); 10 mm AP (-10,-35, 13/20); .44 Magnum JHP (10,35,27/20); .44 Magnum FMJ (0,5,21/20) The first 3 sets of values now make more sense, if...
- Sun Dec 22, 2019 2:55 pm
- Forum: FO2tweaks
- Topic: FO2 + RP + EcCo + FO2Tweaks
- Replies: 30
- Views: 159744
Re: FO2 + RP + EcCo + FO2Tweaks
As of my previous post, data.zip should now be included at that same https://app.box.com/s/w38r1cefogdgc26n27kpu3h4sy99uv8d . I wonder if the present issue comes from installing the very latest sfall (except for ddraw.ini) on top of FO2Tweaks etc, as per my post December 15? Or, from continuing play...
- Sun Dec 22, 2019 10:51 am
- Forum: FO2tweaks
- Topic: FO2 + RP + EcCo + FO2Tweaks
- Replies: 30
- Views: 159744
Re: FO2 + RP + EcCo + FO2Tweaks
Thanks for getting back to me, and so promptly. Nothing private, but likely nothing of general interest either. Anyway, next time I'll know to post the link here. You did ask for zipped dir--sorry I missed that. Now added to that same folder, if you still need it. I did suspect DamageFormula, but th...
- Sun Dec 22, 2019 7:45 am
- Forum: FO2tweaks
- Topic: FO2 + RP + EcCo + FO2Tweaks
- Replies: 30
- Views: 159744
Re: FO2 + RP + EcCo + FO2Tweaks
Thanks! As described above, I have YAAM and your own damage formula both active.
See PM to my zipped files in both Fallout 2/ and Fallout 2/mods/ folders.
See PM to my zipped files in both Fallout 2/ and Fallout 2/mods/ folders.