Search found 28 matches

by Cyrus
Thu Sep 17, 2020 4:26 am
Forum: FO2tweaks
Topic: Various questions
Replies: 8
Views: 177

Re: Various questions

Oh sorry about that I totally forgot about this page with all the documentation. I should have read that first. Much appreciated. BTW, I am making good headway with my coding ability, I wrote a whole script for AP cost and its working nicely. Edit**: Damn, I wish I had found the search feature of gi...
by Cyrus
Thu Sep 17, 2020 3:36 am
Forum: FO2tweaks
Topic: Various questions
Replies: 8
Views: 177

Re: Various questions

Thanks for the above again. I just ended using display_msgs to get instant feedback. Burn I'm having a bit of a hard time using the switch/case condition in SSL. Are you familiar with it? When using a "switch" what is the syntax to execute multiple statements in one case?  in C++ you just put them i...
by Cyrus
Sun Sep 13, 2020 8:04 am
Forum: FO2tweaks
Topic: Various questions
Replies: 8
Views: 177

Re: Various questions

Got it, thanks man. Burn I'm trying to run the debugger, but running into complications. I want to read the debug messages sent by fo2tweaks scripts through the ndebug function. I tried setting up the debugger to send messages to screen, well I got a grey box that did show messages but was very smal...
by Cyrus
Fri Sep 11, 2020 7:38 am
Forum: FO2tweaks
Topic: Various questions
Replies: 8
Views: 177

Re: Various questions

Thanks for above. Burn I want to create a damage mod script that would run side by side with you mod files active, such that for example when I set "fo2tweaks.ini|main|damage_mod" to "2" my gl_cy_damage_mod script would be executed. Inside this script I would be just doing some testing. the idea is ...
by Cyrus
Fri Sep 04, 2020 4:52 am
Forum: FO2tweaks
Topic: Various questions
Replies: 8
Views: 177

Various questions

Hi. Have questions that will be coming up 1 by 1 which I'd like to ask you burn, if you don't mind. Gonna make this thread so I post them in 1 place as not to pollute the forum. what is the \n for? anyhting important? or just a personal marker string? #define ndebug(message) debug_msg(SCRIPT_REALNAM...
by Cyrus
Wed Sep 02, 2020 8:08 am
Forum: FO2tweaks
Topic: Extending gratitude
Replies: 4
Views: 115

Re: Extending gratitude

For sure.
by Cyrus
Sun Aug 30, 2020 12:35 pm
Forum: FO2tweaks
Topic: Extending gratitude
Replies: 4
Views: 115

Re: Extending gratitude

Yes, I noticed the update work RP and UP, just  awesome effort by you. You are one of the very few experts at this that is familiar with so much of the code. You and the people who work on sfall (novarain and?) are just a godsend. I was looking at sfall code too and my jaw dropped at the amount of w...
by Cyrus
Sun Aug 30, 2020 8:27 am
Forum: FO2tweaks
Topic: Extending gratitude
Replies: 4
Views: 115

Extending gratitude

Hey Burn, how you doin man. I was away for 2 years and have found the time to come back to FO2 again. I was again reading through your files and work and updates you've done. I just wanna say wonderful work man. You've achieved some great things. Things have come along nicely in your mod and you hav...
by Cyrus
Sun Dec 02, 2018 2:20 pm
Forum: FO2tweaks
Topic: Compatibility with F2WR
Replies: 2
Views: 2477

Compatibility with F2WR

Ok, thanks man. Will do. My main concern was whether similar hooks might have been used for example the combatdamage hook, because then I'm guessing they might override each other and have conflict. So I looked in the int files and I didn't see any hooks except for "init" hook which was reference on...
by Cyrus
Sun Dec 02, 2018 12:26 pm
Forum: FO2tweaks
Topic: Compatibility with F2WR
Replies: 2
Views: 2477

Compatibility with F2WR

Hello Burn, I would like to use parts of the F2WR mod with your mod. Now I know that in some areas they are not made to be compatible, for example fo2tweaks changes the damage formula to address ammo issue while F2WR changes ammo files, and the 2 of them together would cause problems. But there are ...